Everything Popular is Wrong
Everything popular is wrong - Oscar Wilde
Everything Popular is Wrong is a new hybrid-reality performance artwork and video installation that questions the conventions of media culture and explores, through the panoramic eye of new technologies, how we view and perceive art and each other.
By manifesting many versions of her identity as avatars in two different synthetic online worlds - Second Life and World of Warcraft - the Artist engages with audiences in both the real and virtual spaces to create a dialogue encompassing three different realities. The artist uses herself as a conduit to facilitate conversations between the different "entities" or "identities" populating each world.
The Artist explores, through live performance, what happens when the culture of one space bleeds into another. The performance will attempt to locate and nudge the boundaries of the real world social space as well as to question the conventions, etiquette, vocabulary and social boundaries of both real and synthetic worlds.
Residue from these conversations remain in the presentation space as video installation, projection and flat (printed) artwork.
This video is an experimental machinima excerpt that was part of a solo performance/installation that took place at Eastern Edge Contemporary Art Gallery, St. John's and on Odyssey Island, Second Life - presented as part of the Eastern Edge Art Marathon, August 2009. Sound score: PWRHM by Humming Pera/Tina Pearson, performed by Avatar Orchestra Metaverse. Text by Oscar Wilde, Liz Solo and local St. John's events listings.
The next presentation of Everything Popular is Wrong is scheduled to take place as part of the Black Bag Media Collective's New Animation Festival - April 30 to May 2, 2010 in St. John's, Newfoundland.
Everything Popular is Wrong is being developed through the support of the Newfoundland and Labrador Arts Council
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Liz Solo is a performance artist, machinimator and musician exploring virtual worlds. Learn about current projects on this site. Read about her ongoing adventures in the Metaverse by visiting the